P+ - Giga Bowser - Subaction - Attack11
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Stats
IASA: |
20 |
Hitboxes active: |
8-10 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x48 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
20 |
100 |
68 |
Slash |
Slash |
8 |
5 |
5 |
|
0 |
1 |
7 |
20 |
100 |
68 |
Slash |
Slash |
8 |
5 |
5 |
|
0 |
2 |
7 |
20 |
100 |
68 |
Slash |
Slash |
8 |
5 |
5 |
|
0 |
3 |
7 |
20 |
100 |
68 |
Slash |
Slash |
8 |
5 |
5 |
|
0 |
4 |
7 |
20 |
100 |
68 |
Slash |
Slash |
8 |
5 |
5 |
|
Scripts
Main
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 68, wdsk: 0, kbg: 100, shield_damage: 8, bkb: 20, size: 8.0, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 68, wdsk: 0, kbg: 100, shield_damage: 8, bkb: 20, size: 8.0, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 68, wdsk: 0, kbg: 100, shield_damage: 8, bkb: 20, size: 8.0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 68, wdsk: 0, kbg: 100, shield_damage: 8, bkb: 20, size: 9.0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 4, set_id: 0, damage: Constant(7.0), trajectory: 68, wdsk: 0, kbg: 100, shield_damage: 8, bkb: 20, size: 6.4, x_offset: 0.0, y_offset: 0.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(19.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 43, bone: 0, x_offset: 47.0, y_offset: 9.0, z_offset: 0.0, x_rotation: -160.0, y_rotation: -30.0, z_rotation: 0.0, scale: 3.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(7.0)
- SoundEffect1(6625)
- SoundEffect1(6621)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }